AI Insights · Timothy · July 2023
Top 5 Roguelike Games on Android in Brazil: Q2 2023 Performance
Discover the performance trends of the top 5 roguelike games on the Android platform in Brazil during Q2 2023, based on data from Sensor Tower.
The second quarter of 2023 saw varied performance trends among the top 5 roguelike games on the Android platform in Brazil. Here’s a closer look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment experienced fluctuating weekly revenue, starting at approximately $55.7K in late March and dipping to a low of around $13.4K by late May. The revenue then rebounded to about $30.9K in mid-June. Weekly downloads peaked at around 26K in late May but dropped to approximately 7K by the end of June. Active users saw a significant increase from about 54.4K in late April to a peak of nearly 88.7K in late May, before settling back to around 60.9K by the end of June.
Hero Wars: Alliance published by NEXTERS GLOBAL LTD, saw its weekly revenue fluctuate, peaking at around $35.9K in early May and then declining to about $13.4K in mid-May. Downloads showed a notable increase to approximately 50K in late April, followed by a decrease to about 13.2K in mid-May. Active users peaked at around 139K in late April, then gradually decreased to approximately 101K by the end of June.
Saint Seiya Awakening: KOTZ from Yoozoo (Singapore) Pte. Ltd maintained relatively stable weekly revenue, fluctuating between $10K and $15K throughout the quarter. Weekly downloads remained consistent, averaging around 1K to 1.4K. The active users saw a slight decline from approximately 36.3K at the end of March to around 28.9K by the end of June.
Street Fighter: Duel by A PLUS JAPAN saw its weekly revenue start at $12.5K in early April, peaking at around $21.4K mid-April, and then declining to about $7.3K by the end of June. Downloads showcased an initial spike to approximately 14.9K in mid-April but dropped to around 4K by the end of June. Active users increased from about 30.8K at the end of March to a peak of approximately 66.1K in mid-April, followed by a slight decrease to around 58.1K by the end of June.
AFK Arena from LilithGames saw its weekly revenue fluctuate, peaking at around $12.8K in mid-April and declining to about $6K by the end of June. Downloads peaked at approximately 6.2K in mid-April, then gradually decreased to around 2.2K by the end of June. Active users showed a steady trend, starting at around 22.3K in late March and maintaining an average of around 20.8K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.